

In memory of Major Peter M. Cleary


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=								     =
=			    Streets of Jericho			     =
=								     =
======================================================================

A Reaction Quake 3 Map (http://www.reactionquake3.com/)

Copyright 2001-2002 Walter Somol (johnny_rocket) 

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An unsuspecting city in the east, at dawn. 

Please send any comments or questions to johnnyrocket@reactionquake3.com   
Thanks. 

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= LEVEL INFORMATION =						     = 
=====================						     =
=								     =
=	TITLE                   : Streets of Jericho		     =
=	FILENAME                : map-jericho-01.pk3		     =
=	AUTHOR                  : johnny_rocket			     =
=	DATE                    : June 2002		 	     =
=	GAME                    : Reaction Quake 3 		     =
=	TYPE                    : DeathMatch/Teamplay/CTB	     =
=	EMAIL ADDRESS           : johnnyrocket@reactionquake3.com    =
=	HOMEPAGE URL            : www.reactionquake3.com	     =
= 								     =
======================================================================

======================================================================
= CONSTRUCTION =						     =
================ 						     =
=								     =
=	MAP BASE                : started from scratch		     =
=	EDITOR USED		: Q3Radiant and GTKRadiant 	     =
=	OTHER UTILITIES USED    : q3map2, easygen, bobtoolz, johnny  =
=				  law's patch surfacer and Q3Build   =
=	KNOWN BUGS              : None. 			     =
=	COMPILE MACHINE         : P3-933, 512MB RAM, yada, yada, yada=
=								     =
======================================================================

======================================================================
= CREDITS =							     =
===========							     =
=								     =	
=	Reaction Quake 3 Team	: For guidance, feedback, bug-	     =
=					catching and being a great   = 
=					group to be involved with.   =
=	id Software		: Of course.			     =
=	The A-Team 		: For Action Quake 2.		     =
=	Randy "ydnar" Reddig	: Moorish, trim and window textures  = 
=				  	and q3map2		     =
=	Jeremy Engleman		: Photo sources for roof, doors and  =
=					shutter textures	     =
=	unDuLe			: Various wood textures		     =
=	Yves "evil lair" Allaire: Dirty brick faded texture	     =
=	Pete "Meat" Parisi	: Two whitish wall textures	     =
=	Kevin "Rorshach" 	: Floor and stone textures from q3hh3=
=	     Johnstone						     =
=	Iikka "Fingers" Keranen	: Stone and wood		     =
=	Texturelab		: Door and blue dome textures	     =
=	Than			: Floor texture and sources for wall =
					texture			     =
=	Todd 'Mr.CleaN' Rose	: Stone textures		     =
=	Schwenz	     		: Window and wood trim textures	     =
=	Slack Studios		: stone wall texture		     =
=	Mackey "Avatar" 					     =
=		McCandlish	: White shutter texture		     =
=	Lloyd Morris		: Wooden door texture		     =
=	Biohazard		: Window shutter texture	     =
=	T. Ahlen		: Metal grate door texture	     =
= 	TextureTown		: Cemetery wall texture		     =
=	Remedy Entertainment	: Tile and light textures     	     =
=	Mighty Pete		: Yukon Gold sky box		     =
=								     =
====================================================================== 

======================================================================
= COPYRIGHT / PERMISSIONS 					     =
= 								     =
======================================================================

     This document, the map and certain textures contained within the 
.pk3 are Copyright 2001-2002 Walter Somol.  The existing id Software 
textures used for this map are copyright id Software.  Other textures
used or modified by me are copyright their respective authors as noted 
above.  Please let me know if I have used a texture of yours
without properly giving credit.  Thanks.
							     
     You are not authorized to use this map as a base to build 
additional maps or parts of maps.  No decompiling, hacking, or 
modification of the .bsp or related files is permitted.  Email me if
you want to use part of the map or if you want to know how I did 
something.  Textures and images within this pk3 are property of 
certain owners as noted above, and may not be used without permission
and without proper credit being given. Please email me for a complete
list of who to credit for specific textures, but I encourage you to 
visit the texture authors' sites themselves.
 
     You may not distribute this map unless you include this file
with no modifications. If you don't co-operate, then do not distribute
it in any form.  This level may only be used in Reaction Quake 3.  If
you would like to use it in other mods, ask.
 
     This map may be distributed only over the Internet. Under no
circumstances can money be charged for this level without first 
getting written permission from me.  You are not authorized to put 
this map on any CD or distribute it in any way other than through a 
free access website or FTP site without my permission.


***
Credits Links (those that I know):
--------------------------------------

Randy Reddig - http://www.shaderlab.com
Jeremy Engleman -
unDuLe - http://www.planetunreal.com/undulation/
evil lair - Yves Allair - http://www.planetquake.com/hfx/index.html
Pete "Meat" Parisi - WWW.BADMEAT.COM
Rorshach - http://www.polycount.com/cottages/rorshach
Iikka Keränen - Surface Tension - http://www.digital-eel.com/surface/index.htm
Texture Lab - www.planetunreal.com/texturelab
Than - www.planetquake.com/cesspit
Todd 'Mr.CleaN' Rose - http://www.planetquake.com/mrclean/
Schwenz - http://www.users.nac.net/schwenz/
Slack Studios - www.animax.com
Avatex - http://www.zeroping.com/targetquake
Lloyd Morris - WGLKM@eidosnet.co.uk
Biohazard - http://www.unreality.org/biohazard/Textures/
TextureTown - www.texturetown.com

***