======================================================================
=								     =
=			Tequila Sunrise (Revisted)		     =
=								     =
======================================================================

A Reaction Quake 3 Map (http://www.reactionquake3.com/)

Copyright 2001-2002 Walter Somol (johnny_rocket) 

Original Action Quake 2 map copyright Brent Waller (WetWired)

======================================================================

A small villa in a remote desert location in Mexico.  Rumor has it the
legendary Don Henley frequented tequila.  This is a port of an Action
Quake 2 map to Reaction Quake 3 by johnny_rocket from the map orginally 
created by WetWired

Please send any comments or questions to johnnyrocket@reactionquake3.com   
Thanks. 

======================================================================
= LEVEL INFORMATION =						     = 
=====================						     =
=								     =
=	TITLE                   : Tequila Sunrise (tequila)	     =
=	FILENAME                : tequila.pk3			     =
=	AUTHOR                  : johnny_rocket & WetWired	     =
=	DATE                    : September 2001		     =
=	GAME                    : Reaction Quake 3 		     =
=	TYPE                    : DeathMatch/Teamplay		     =
=	EMAIL ADDRESS           : johnnyrocket@reactionquake3.com    =
=	HOMEPAGE URLs           : www.reactionquake3.com	     =
=			        : www.reactionquake3.net	     =
= 								     =
======================================================================

======================================================================
= CONSTRUCTION =						     =
================ 						     =
=								     =
=	MAP BASE                : Tequila (which was started 	     =
=						from scratch).	     =
=	EDITOR USED		: Q3Radiant and GTKRadiant 	     =
=	OTHER UTILITIES USED    : Q3Build, q3map2.		     =
=	KNOWN BUGS              : None. 			     =
=	COMPILE MACHINE         : P3-600, 256MB RAM, yada, yada, yada=
=								     =
======================================================================

======================================================================
= CREDITS =							     =
===========							     =
=								     =
=	id Software		: Of course.			     =
=	The A-Team 		: For Action Quake 2.		     =
=	WetWired                : For supplying the base map!	     =
=	Reaction Quake Team	: For tons of help.		     =
=	[awe]			: My buds.			     =
=	Cloud			: For the cactus texture and helping =
=					me model the cacti	     =
=	Rungy			: For the cool fountain model 	     =
=	Crinity			: For the skybox	 	     =
=	Texture Universe	: Various textures		     =
=	Saturn/Cosmograph	: Floors, wall and marble textures   =
=	graphtallica		: Exterior wall texture		     =
=	Lloyd Morris		: The gate texture		     =
=	Meat, Pete Parisi	: Baseboard trim texture	     =
=	unDuLe			: Ceiling and cask textures	     =
=	Skylab			: Stained glass and pool textures    =
=	Iikka Keränen		: Wood texture used for shutters     =
=	Texturetown		: Carpet texture		     =
=	Louie "KnightBK"					     =
=		Doulia		: BLueish glass texture and shader   =
=	Per 'Ellusion' Nyhaug	: Paintings			     =
=	(converted to Half-Life by Evile Dick)			     =	
=								     =
====================================================================== 

======================================================================
= COPYRIGHT / PERMISSIONS 					     =
= 								     =
======================================================================

     This document, the map and certain textures contained within the 
.pk3 are Copyright 2001-2002 Walter Somol.  The original aq2 level is 
copyright Brent Waller.  The existing id Software textures used for 
this map are copyright id Software.  Other textures and models used 
are copyright their respective authors as noted above.  In addition, 
please let me know if I have used a texture of yours without noting it 
above.  Thanks.
							     
     You are not authorized to use this map as a base to build 
additional maps or parts of maps.  No decompiling, hacking, or 
modification of the .bsp or related files is permitted.  Email me if
you want to use part of the map or if you want to know how I did 
something.  Textures and images within this pk3 are property of 
certain owners as noted above, and may not be used without proper 
credit being given.  Please email me for a complete list of who to 
credit for specific textures.
 
     You may not distribute this map unless you include this file
with no modifications. If you don't co-operate, then do not distribute
it in any form.
 
     This map may be distributed only over the Internet. Under no
circumstances can money be charged for this level without first 
getting written permission from me.  You are not authorized to put 
this map on any CD or distribute it in any way other than through a 
free access website or FTP site without my permission.

***
Credits Links (those that I know):
--------------------------------------

Rungy - http://www.quake3mods.net/rungy/
Texture Universe - http://www.planetunreal.com/TextureUniverse/
Saturn/Cosmograph - http://www.saturn-online.de/~cosmo/nav_main_native.htm
graphtallica - http://www.graphtallica.com/
Lloyd Morris - ?
Meat - Pete Parisi - http://www.badmeat.com
unDuLe - http://www.planetunreal.com/undulation/
Iikka Keränen - Surface Tension - http://www.digital-eel.com/surface/index.htm
SkyLab(skylab@planethalflife.com - http://www.planethalflife.com/mapping)
KnightBK - Black Knights Productions - http://www.og-world.com/bkp/
Per 'Ellusion' Nyhaug - ?
Nick Coombe (Crinity) - http://www.planethalflife.com/crinity
Texturetown - http://www.texturetown.com

***