# This is an example TeamPlay ini for ReactionQuake3 servers.  Lines begining
# with '#' are comments.  Everything after '//' on a line is also a comment.
# This file is based on CannonFodder's rq3.ini

# The ini should begin with a main section.  The cvars here are global defaults.
<main>
  timelimit 20                 // The amount of time spent playing each map
  fraglimit  0                 // Turn off fraglimit for a TP rotation!
  g_gametype 4                 // 0 = FFA, 4 = TP, 5 = CTB
  g_friendlyfire 0             // 0 = FF off, 1 = FF on and 2 = FF off, knockback on
  g_RQ3_maxteamkills 5         // Number of teamkills before the player is kicked
  g_RQ3_twbanrounds 1
  g_RQ3_tkbanrounds 1
  g_RQ3_maxweapons 1
  g_RQ3_roundlimit 0           // Max no. of rounds to play on each map (0 = no limit)
  g_RQ3_roundtimelimit 3       // Length of each round
  g_RQ3_tgren 1                // Number of grenades with the bandolier 
  g_RQ3_limchasecam 0
</main>

# Here we define the teams.  First comes the name of the team, then the teams
# model and skin.  Format for model is: modelname/skin
<team1>
  "Cops"
  reactionmale/default
</team1>
<team2>
  "Robbers"
  reactionmale/robber
</team2>

# And now the actual maprotation. Map specific cvars can be included within each
# maps definition.  After each map has finished, cvars are reset to values in the
# <main> section.  So if you change a cvar in a <map> section, you need to put it's
# default in the <main> section.
# Example:
# <map>
#     mapname
#     cvar
#     cvar
#     ...
# </map>
<rotation>
  <map>
     city
     g_gametype 4
     g_RQ3_team1model reactionmale/drscrotox
     g_RQ3_team1name "Thugs"
     g_RQ3_team2model grunt/resdog
     g_RQ3_team2name "Mafia"
  </map>
  <map>
     kumanru
     g_gametype 4
     g_RQ3_team1model grunt/nut
     g_RQ3_team1name "Psychos"
     g_RQ3_team2model abbey/abbey
     g_RQ3_team2name "Sacrifices"
     g_RQ3_haveHelmet 1
  </map>
  <map>
     theclub
     g_gametype 3
     g_RQ3_team1model raver/raver
     g_RQ3_team1name "Ravers"
     g_RQ3_team2model reactionmale/drscrotox
     g_RQ3_team2name "Dudes"
  </map>
  <map>
     bumtown
     g_gametype 3
     g_RQ3_team1model grunt/cyrus
     g_RQ3_team1name "Probationers"
     g_RQ3_team2model grunt/police
     g_RQ3_team2name "Police"
  </map>
  <map>
     jericho
     g_gametype 0
  </map>
  <map>
     urban3
     g_gametype 4
     g_RQ3_team1model grunt/mason
     g_RQ3_team1name "Politicians"
     g_RQ3_team2model grunt/nut
     g_RQ3_team2name "Anarchists"
     g_RQ3_haveHelmet 1
     g_RQ3_maxWeapons 1
     g_RQ3_gib 3
  </map>
  <map>
     archives
     g_gametype 4
     g_RQ3_team1model mamimi/mamimi
     g_RQ3_team1name "Preppies"
     g_RQ3_team2model action/default
     g_RQ3_team2name "Mr. Gay"
     g_RQ3_maxWeapons 3
  </map>
  <map>
     teamjungle
     g_gametype 5
     g_RQ3_team1model grunt/mrt
     g_RQ3_team1name "Foreigners"
     g_RQ3_team2model reactionmale/nightops
     g_RQ3_team2name "Ninjas"
     g_RQ3_haveHelmet 1
  </map>
  <map>
     bullmarket
     g_gametype 5
     g_RQ3_team1model raver/raver
     g_RQ3_team1name "Socialists"
     g_RQ3_team2model grunt/resdog
     g_RQ3_team2name "Capitalists"
     g_RQ3_gib 3
  </map>
  <map>
     waterfront
     g_gametype 4
     g_RQ3_team1model abbey/abbey
     g_RQ3_team1name "Wet"
     g_RQ3_team2model mamimi/mamimi
     g_RQ3_team2name "Naked"
  </map>
  <map>
     atrium 
     g_gametype 3
     g_RQ3_team1model raver/raver
     g_RQ3_team1name "L.U.G's"
     g_RQ3_team2model reactionmale/drscrotox
     g_RQ3_team2name "Rainbow Alliance"
  </map>
  <map>
     chill 
     g_gametype 4  
     g_RQ3_team1model commando/default
     g_RQ3_team1name "American Army"
     g_RQ3_team2model action/default
     g_RQ3_team2name "French Army"
     g_RQ3_haveHelmet 1
  </map>
  <map>
     urban
     g_gametype 4
     g_RQ3_team1model grunt/mrt
     g_RQ3_team1name "Mr. T Wanna Be's"
     g_RQ3_team2model abbey/abbey
     g_RQ3_team2name "Unf'er Wanna Be's"
     g_RQ3_gib 3
  </map>
  <map>
     pitfall
     g_gametype 4
     g_RQ3_team1model reactionmale/nightops
     g_RQ3_team1name "Blow Me"
     g_RQ3_team2model raver/raver
     g_RQ3_team2name "Go down"
     g_RQ3_maxWeapons 3
     g_RQ3_weaponban 255
  </map>
  <map>
     cliff
     g_gametype 3
     g_RQ3_team1model grunt/kgb
     g_RQ3_team1name "Forgotten Heros"
     g_RQ3_team2model reactionmale/default
     g_RQ3_team2name "Death to All"
     g_RQ3_haveHelmet 1
     g_RQ3_maxWeapons 1
  </map>
  <map>
     vashes
     g_gametype 4
     g_RQ3_team1model grunt/nut
     g_RQ3_team1name "Gas Attendant"
     g_RQ3_team2model grunt/resdog
     g_RQ3_team2name "Impatient Smoker"
  </map>
  <map>
     subway
     g_gametype 4
     g_RQ3_team1model action/action
     g_RQ3_team1name "Bums"
     g_RQ3_team2model grunt/nut
     g_RQ3_team2name "Crazies"
     g_RQ3_gib 3
  </map>
  <map>
     passin  
  </map>
  <map>
     lighthouse
  </map>
  <map>
     friction
  </map>
  <map>
     countryclub
  </map>
  <map>
     tequila
  </map>
  <map>
     pastoral
  </map>
  <map>
     reactionmall
     g_gametype 5
  </map>
  <map>
     blockwar 
     g_gametype 5
     g_RQ3_team1model grunt/police
     g_RQ3_team1name "Cops"
     g_RQ3_team2model reactionmale/robber
     g_RQ3_team2name "Robbers"
     g_RQ3_maxWeapons 3
  </map>
  <map>
     alpinevalley
  </map>
  <map>
     deepcanyon2
  </map>
  <map>
     sludge
  </map>
  <map>
     bank
  </map>
  <map>
     420main
  </map>
  <map>
     urban2
  </map>
</rotation>

# Matchmode commands - captain, ready, sub, teamname, teammodel, reflogin, ref, refresign
