4.0.0 - Gametypes

4.1.0 - What are the currently supported Gametypes for Reaction Quake 3?

They are:

- Deathmatch (DM) (g_gametype 0)

- Team Deathmatch (TeamDM) (g_gametype 3)

- Teamplay (TP) (g_gametype 4)

- Capture the Briefcase (CTB) (g_gametype 5)

- Matchmode (For TP clan matches/league play)

4.2.0 - Deathmatch (DM) (g_gametype 0)

This is classic free-for-all deathmatch. The scoring system is designed those who are more skilled at staying alive and skillfully dispatching their opponents rather than encouraging spawning in and sacrificing yourself to simply get a frag. The more sequential kills you get before being killed yourself, the more frags you get per kill. Here is an example of the RQ3 DM scoring system:

After you've gotten... | You will receive...
4 kills in a row without dying yourself | 2 frags for each additional kill
8 kills in a row without dying yourself | 4 frags for each additional kill
16 kills in a row without dying yourself | 8 frags for each additional kill
32 kills in a row without dying yourself | 16 frags for each additional kill
64 kills in a row without dying yourself | 32 frags for each additional kill
128 kills in a row without dying yourself | 64 frags for each additional kill

As you can see, the longer you manage to stay alive and continue to kill people, the quicker you can build up your score. This encourages smart, thinking players rather than players who use every spawn to go out in a blaze of glory.

Every player in RQ3 is lethal. You spawn in with a pistol, a clip, and a knife. If you really get in a tough situation, you can run up to someone and kick them. You can pick up pistols and knives from the fallen bodies of your opponents. The prized weapons of RQ3 DM, though, are the special weapons such as the SSG or the M4 or the HC. Get one of these guns and maybe a nice Kevlar Vest as well and you'll be wading through the ranks of your enemies like a deranged gardener with a lawnmower trimming up the neighbor's prized roses.

Be careful, though: Get a special weapon and you're a marked man. You specifically went after the last guy who had the MP5/10 just to get his gun, what makes you think he won't want it back? And of course other people tend to covet that which they do not possess...

4.3.0 - Team Deathmatch (TeamDM) (g_gametype 3)

Ah, classic Team Deathmatch. This is basically Deathmatch mixed with Teamplay. All the same rules for RQ3 DM apply here except that in this case you are working together with other players to get the highest cumulative score for your team. There are two sub-modes. One allows you to choose your weapons when you join a team just like in Teamplay. The other is straight Deathmatch where you have to find the unique weapons yourself and only spawn in with a pistol and knife.

4.4.0 - Teamplay (TP) (g_gametype 4)

Teamplay is the gameplay mode that players tend to enjoy the most. You join a server, choose a team to play with, choose your special weapon and item, and jump into the task of eliminating the opposing team entirely. TP is done in rounds--the team with the most rounds at the end of the map is the winning team. Each round begins with both teams spawning in with full health and ammo and ends when one team is completely killed off.

While dead you can chat with the other deceased players until the next round begins. This is also typically a good time to change your weapon or item selections, if so desired. Doing so while alive in the middle of a round has a tendency to turn you into a bullet magnet...

4.5.0 - Capture the Briefcase (CTB) (g_gametype 5)

Capture the Briefcase is basically like Capture the Flag. No self-respecting Action star would be seen with a flag, of course, since we all know that good stuff is stored in locked briefcases (diamonds, guns, etc.) The gameplay is relatively simple: Keep the opposing team from taking YOUR team's briefcase. Take THEIR briefcase and return to your own base with it. As long as your briefcase is still in your base when you return with their stolen briefcase, you'll score a point for your team. If your briefcase is missing, you must wait for the other members of your team to return it. Be careful, though, as the opposing team will be wanting their case back...

The team who has captured their opponent's case the most at the end of the map is the winner.

4.6.0 - Matchmode (For TP clan matches/league play)

Matchmode is designed to help clans play one another in matches. We've tried to make it easy for different leagues to run RQ3 ladders or competitions as well as have league-specific settings that are easy for clans to implement on the server.

If you are familiar with OSP, this is basically the same concept. Most of RQ3's matchmode draws from previous Action Quake 2 matchmodes, not OSP, so there will be some differences to look out for if you're expecting a straight OSP clone.

Return to RQ3 Manual

Last updated: April 11, 2003