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Ferron
A Reaction Quake 3 Map

Copyright 2003 Tomi Vainikka (zakath)
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Port from an old aq2 also made by me. City with a sewer system and a canal. 

My first ReactionQuake3 map.

 
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This map wouldn't have been possible without the help of certain persons in
rq3 team and in #reactionq3 irc channel, to name a few Lognoreng and TTI, and ofcourse
all the beta testers. 
So props go to them and everyone else who helped. Thanks a lot !

http://www.reactionquake3.com

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* LEVEL INFORMATION *
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TITLE                   : Ferron
FILENAME                : map-ferron-01.pk3
AUTHOR                  : zakath	
DATE                    : March 2003
GAME                    : Reaction Quake 3 
TYPE                    : DeathMatch/Teamplay/Duel/TDM
EMAIL ADDRESS           : vainis@saunalahti.fi
HOMEPAGE URL            : http://riidankylvajat.org
 
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* LEVEL DESCRIPTION *
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A fast paced citymap in which all weapons should be balanced. All tactics from
rushing to slow paced m3 gaming should be successful. Has an alternative route
in the sewers if you like to surprise your enemy.

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SINGLE PLAYER           : No.
CO-OPERATIVE            : No.
DEATHMATCH              : Yes.
SUGGESTED PLAYER LOAD   : 2+.
DIFFICULTY SETTINGS     : No.
NEW TEXTURES            : Yes.
NEW SOUNDS              : No.
CD TRACK #              : None.
 
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* CONSTRUCTION *
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MAP BASE                : Scratch
PREFABS USED            : lognorengs Tree/bushes , decoders leafs/can
EDITOR(S) USED          : GTkRadiant  
OTHER UTILITIES USED    : Photoshop, 3dsm
KNOWN BUGS              : None.
COMPILE MACHINE         : TB1400, 512MB RAM.

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* CREDITS *
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id Software		 : This goes with out saying.
The A-Team 		 : For Action Quake 2.
Lognoreng		 : Great tips, big help, muchos <3 to 'ya
TTI			 : Same goes here. Thanks for the skybox also
ShaderLab		 : Yes again Awesome Textures www.shaderlab.com/
DeCoder			 : Beta testing from the beginning and art/models
Ruskpric		 : for the grass texture
Centurion		 : Thnx for the Watershader script ;) and this readme model

12_pack.zip - .md3 and certain texture files by Shaymon Copyright (c) 2001.
diet_bebsi_can.zip - .md3 and certain texture files by Shaymon Copyright (c) 2001.
pocasola_machine.zip - .md3 and certain texture files by Shaymon Copyright (c) 2001.


I'll have to make a special thanks to Lognoreng who made me some models (bushes, trees
etc) and let me use some of his old ones. He nearly made the map as much as I did
so give a big credit to this guy. Wouldn't have been possible without 'ya

And same goes to decoder for some art, like that sign and the awesome "painting"
which is actually one of his 3d pictures etc.. Thank you :)

Fence texture is from Max Payne texture pack, so props to Remedy

And everyone I've forgotten and who helped me out. Like RK crew, AwA players etc..

yeah, props to AwA for keeping my idling *ss in their great clan :)
 

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* COPYRIGHT / PERMISSIONS *
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Textures based on existing id textures are still copyright id Software.
Existing id textures also copyright id Software.

Authors MAY NOT use this level as a base to build additional levels.
No decompiling, hacking, or modification of the .bsp or related files is permitted.
If you want to know how I did something, or want to use a part of the level,
email me.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS! If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!
 
This LEVEL may be distributed ONLY over the Internet. No money may be charged for 
this level AT ALL without first getting WRITTEN permission from ME.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way other than through a FREE ACCESS website or FTP site without my permission.

If you would like to use any of my textures or sounds in your own levels, you must 
FIRST contact me for permission. Any unauthorised use is frowned upon. 