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Passin
A Reaction Quake 3 Map

Copyright 2002 David Pike (Centurion)
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A rundown, urban area with a highway running through it.  This map is a port of Firewalkers AQ2 map passin.  

Please send any comments or questions to centurion@attbi.com,   Thanks. 
 
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This map would not have been possible without the help of feeback from the Reaction
Quake 3 community, thanks a lot!

http://www.reactionquake3.com

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* LEVEL INFORMATION *
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TITLE                   : Passin
FILENAME                : map-passin-01.pk3
AUTHOR                  : Centurion	
DATE                    : June 2002
GAME                    : Reaction Quake 3 
TYPE                    : DeathMatch/Teamplay/CTB
EMAIL ADDRESS           : centurion@attbi.com
HOMEPAGE URL            : http://www.reactionquake3.com
 
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* LEVEL DESCRIPTION *
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A rundown, urban area with a highway running through it.  This map is a port of Firewalkers AQ2 map passin..

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SINGLE PLAYER           : Bots work Well.
CO-OPERATIVE            : No.
DEATHMATCH              : Yes.
SUGGESTED PLAYER LOAD   : 2-12.
DIFFICULTY SETTINGS     : No.
NEW TEXTURES            : Yes.
NEW SOUNDS              : Yes.
CD TRACK #              : None.
 
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* CONSTRUCTION *
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MAP BASE                : Passin from AQ2
PREFABS USED            : None.
EDITOR(S) USED          : GTkRadiant 1.1.1 
OTHER UTILITIES USED    : GtkBuild, BobToolz, Makro's SurfaceParm Proggy, PaintShopPro, Photoshop.
KNOWN BUGS              : None. 
COMPILE MACHINE         : P3-550, 256MB RAM.

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* CREDITS *
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id Software		 : This goes with out saying.
Holy Goat		 : For the basic model of this readme.
The A-Team 		 : For Action Quake 2.
Firewalker 		 : For allowing me to port his kick ass AQ2 map.
Remedy Entertainment	 : For releasing the incredible Max Payne Textures.  I 
			   used a bunch of brick, wall, and signage textures.	
			 : For the kickass skybox. 
TTI			 : He's the one that made the kickass soda machine.
Reaction Quake Team	 : Well obviously.
Sze 			 : For raking it over the coals and helping with hints.
Johnny Rocket            : Triggerable shaders for the neon
Testers			 : Everyone
Manowar			 : Black Wind Fire and Steel
Darude			 : Sandstorm
Spyder			 : For getting the Sandstorm Clip to loop :)

And everyone I've forgotten.
 

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* COPYRIGHT / PERMISSIONS *
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Everything in this archive is Copyright 2002 David Pike.
Textures based on existing id textures are still copyright id Software.
Existing id textures also copyright id Software.

The Max Payne textures in this file are property of Remedy Entertainment Ltd., 
and can be used only as long as the work is recognized as original artwork by 
Remedy, and no financial profit is made in the process. 

(C)1998-2001 Remedy Entertainment Ltd

Authors MAY NOT use this level as a base to build additional levels.
No decompiling, hacking, or modification of the .bsp or related files is permitted.
If you want to know how I did something, or want to use a part of the level,
email me.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS! If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!
 
This LEVEL may be distributed ONLY over the Internet. No money may be charged for 
this level AT ALL without first getting WRITTEN permission from ME.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way other than through a FREE ACCESS website or FTP site without my permission.

If you would like to use any of my textures or sounds in your own levels, you must 
FIRST contact me for permission. Any unauthorized use is frowned upon. 